Multi-modal System Architecture for Serious Gaming
نویسندگان
چکیده
Human-computer interaction (HCI), especially in the games domain, targets to mimic as much as possible the natural human-to-human interaction, which is multimodal, involving speech, vision, haptic, etc. Furthermore, the domain of serious games, aiming to value-added games, makes use of additional inputs, such as biosensors, motion tracking equipment, etc. In this context, game development has become complex, expensive and burdened with a long development cycle. This creates barriers to independent game developers and inhibits the introduction of innovative games, or new game genres. In this paper the PlayMancer platform is introduced, a work in progress aiming to overcome such barriers by augmenting existing 3D game engines with innovative modes of interaction. Playmancer integrates open source existing systems, such as a game engine and a spoken dialog management system, extended by newly implemented components, supporting innovative interaction modalities, such as emotion recognition from audio data, motion tracking, etc, and advanced configuration tools.
منابع مشابه
1. Multi-modal system architecture for serious gaming
Human-computer interaction (HCI), especially in the games domain, targets to mimic as much as possible the natural human-to-human interaction, which is multimodal, involving speech, vision, haptic, etc. Furthermore, the domain of serious games, aiming to value-added games, makes use of additional inputs, such as biosensors, motion tracking equipment, etc. In this context, game development has b...
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تاریخ انتشار 2009